All bosses also get a permanent stat increase based on their difficulty level. Monsters receive stat buffs, while bosses receive special buffs such as "Can not be marked," "Reflect damage," "Steal buffs," etc. Roaming bosses now also have the chance to drop their own unique trophy on higher difficulty levels.Īll monsters and bosses in base dungeons spawn with randomly generated buffs based on the difficulty of the dungeon. Most of these bosses belong to my new difficulty levels 2, 4, and 6 instead of 1, 3, and 5, and you will be rewarded with one or more trophies for defeating them, among other things. These bosses are mostly the boss versions of my classes, and they spawn in all base dungeons (quest, event, ambush, or curio). There are also nine new custom bosses to fight (Sovereign, Exile, Bane, Doppelganger, Broodmother, Herald, Spectre, Oracle, and Radicals). These diamonds can be used to buy newly added district buildings or upgrade slots on existing town buildings. I also created a new heirloom called "Diamond" that can only be obtained by completing randomly generated quests. These difficulty levels have new colours, and I changed many things visually to make things more coherent. The reward for "medium and long quests in the "Master" difficulty are "Ancestral" trinkets. At this difficulty level, you can also encounter monsters from the darkest dungeon. This mod adds three new difficulty levels: 2, 4, and 6, known as "Recruit", Adept," and Darkest." The "Darkest" difficulty has been renamed "Master". I do not want the game to be impossible, just a bit more difficult and exciting. Mod IntroductionArduous Edition is a mod that brings back some difficulty and RNG to Darkest Dungeon.
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